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How much does your app cost, and how long does it take?

Pick what you want to build and what it needs. You'll get an honest price and time range, and what pushes it up or down.

01 What do you want to build?
02 What does it need? Tick everything that applies

What pushes the price up or down

Number of screens and roles

One kind of user is not three (customer, staff, admin). Every role adds screens and permissions.

Integrations

Connecting payments, WhatsApp or your current system is where most hidden work lives.

How defined the idea is

Changing direction halfway is the most expensive thing. That's why seeing a prototype first pays off.

Custom or standard design

An interface with its own identity costs more than a template, and usually sells better.

Existing data

Migrating spreadsheets or an old system takes time, especially if the data is messy.

How to spend less

Start with the smallest version

Launch with what solves the main problem and add the rest when your users ask for it.

Validate before you build

A clickable prototype costs a fraction of the product and stops you building what nobody uses.

Use what already exists

Payments, email and maps aren't built, they're connected. That saves weeks.

Even better: see your app before paying for the project

In 48 hours we show you a clickable prototype, free. If you go ahead, the price is fixed: what we quote is what you pay.